Remember that Selka(100)'s buff lasts for 3 turns she should be charging otherwise. The boss will eventually buff his own attack again, but the battle should end before he gets to attack. At that point, hopefully your units can survive the AOE with the physical res. buff is not needed until the boss buffs his own attack, so remember when that is (usually after you incarnate, indicated by a boss normal turn + danger turn) or reset the battle if necessary to maximize damage before then. This should usually be the case, but if not, one thing you can do is modify equipment to change units’ Max HP. Make sure a wind unit is left with the highest HP after the boss's AOE to take the follow-up attack. Make sure you link your breaks and use extra assaults if necessary. The boss’s incarnate only needs to be broken once per attempt, so you can sub your breakers in and out (may want to heal them for future attempts) just when you need them if they are not your strongest units. Notable 2* Units: Egome (-10% ATK debuff) Notable 3* Units: Selka (AOE healer), Golgorosso (breaker + damage), Leafa (charger) Good Units: Kirito (-10% physical damage debuff), Wind units Note: Units with 45% break may not be sufficient unless you are using Eydis/Ronie for their Break Yell. Note: Non-Wind units must have high HP & DEF: 7500+ HP and ~2500 DEF buff (Selka / Kirito / Alice(Wind)), 3 breakers (Eydis/Ronie can substitute as 1), AOE Healer. Recommended Units: 1 Wind unit, Physical Res. Alice -> Kirito(yell) will break more than Alice(yell) -> Kirito). If using charge/break yell, use it on the last unit in a charge/break link as the yell multiplier multiplies the successive charge/break link multiplier (e.g. The elemental advantage damage/damage reduction multiplier is 50%, making these units quite powerful and resilient. 3* Unitsĭo not underestimate 3* units whose elements are advantageous to the boss. Remember that the boss turns count towards the limit as well, and try to heal up so you can start the next attempt healthy (unless you plan to use recovery items). Towards the end of each attempt, start counting and planning out the final few turns. 3* units are great to use on non-boss stages as the stages leading up to the boss are the same element as the boss, and they will not be needed after the boss. Only bring 4 units on non-boss stages, charge up your incarnate, use it on the final wave, and try to heal up at the end of each stage. Since you may want to use overlapping units for multiple bosses, potentially all 5 uses of a character will be used on boss stages, so you cannot afford to use them on non-boss stages. Plan out your teams for each of the boss stages first, and avoid using those units on non-boss stages if possible as each boss stage will take at least 2 attempts - 3 if your units are not strong enough. You will not be able to change the characters you are using, but this way you can learn the boss's attack patterns and when you can get away with not healing/enhancing to maximize damage in order to get the boss's health to 50%/66% so you can beat it in 2/3 attempts. If a battle is not going well for you, you can close the app and reopen it, and you will be able to restart that battle/wave.
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