![]() ![]() Just like Wolf3D or RTCW, in RPG, you navigate different indoor and outdoor environments, but rather than running around from point A to point Z in one continuos dash, the environments are divided up into invisible "squares", and you move one "square" at a time. Well, I've talked quite a bit already, and still haven't touched on how exactly the gameplay works. Most of it is blended into the dialogue and is very dry, then on the other hand, we have the Chicken Kicking mini-game, or the crazy Nazi, Gunther, who shows up at odd times to challenge you to the card game WAR, because hey, who doesn't have time to play cards when there's an army of Nazis gunning for you? Anyhow, the tone of the game is kind of hard to describe, and really needs to be experienced to be fully appreciated (or hated). Wolfenstein RPG, on the other hand, blends classic Wolfenstein game storytelling with a very bizarre flavor of humor that, in my opinion, didn't distract from the game. RTCW continued that tradition, once again, maintaining a mostly serious tone with some odd injection of humor here and there. The original Wolf3D was, for the most part, a fairly serious game, with elements of very subtle humor (and some not so subtle, like the Pac-Man maze). Granted, they have a slightly comical flavor to them, but there's a good reason for that. As you can tell by the screenshots, the graphics are done in an art style unlike Wolf3D or RTCW, but they still manage to capture the feel of a Wolfenstein game. The environments and enemy types bear more of a resemblence to RTCW than they do Wolf3D, but the overall story and ultimate mission goal are completely unique, meaning this isn't just an RPG rehash of a game that's come before. BJ escapes from a prison cell, and must gather weapons and items on the fly, while doing his best to avoid being shot full of holes or torn to shreds by some nasty creature. story-wise, the game begins much like both the original Wolfenstein 3D and Return to Castle Wolfenstein. For my part, I'm happy to say that that wasn't my experience with Wolfenstein RPG, in fact, I enjoyed it almost as much as I enjoyed experiencing the original game, and that's no mean feat!Īs you may already have guessed (or seen in the screenshots), game features our favorite Nazi battling hero, BJ Blazkowicz, and yes, he's still fighting Nazis, among other things. FPS games tend to send you flying around, guns blazing, while RPG's usually present a slower paced but more story rich experience, and to mix the two would seem like it would only result in a really mediocre game. Now, I know what you're thinking.the father of first person action shooters turned into a roleplaying game? How can such a creature exist? Believe me, I had my own doubts before I actually played the game, even being a fan of both genres. ![]() Luckily, the folks over at id Software had their own ideas about what Wolfenstein for the the mobile format should be, and so, I present to you their contribution, Wolfenstein RPG! The "developer" who converted the game to mobile format didn't have id Software's blessing, though (for good reasons obviously), and was since made to remove the game from the market. I was able, several months ago, to get my hands on an Android version of the original Wolfenstein 3D, and while it was basically a direct conversion of the original PC game, I'm sad to say it was basically impossible to play with any kind of speed or precision on a smart phone. I've played with both, and while either format works fine for strategy or puzzle games, it pretty much blows for fast paced action games. With few exceptions, you're either playing the game using a keyboard or a touch screen (I know of at least one model of phone that tried to cram a PS3 type controller into the phone instead of a keyboard, but it sounds better in theory than it is in reality). One issue a lot of people have with mobile games is the controls. Well, regardless of where you stand on the subject, the fact remains there are a boatload of mobile phone games out there, and it was only a matter of time before Wolfenstein 3D found itself on the mobile platform in one form or the other. While some people appreciate its convenience and are amazed at the complexity of what developers are able to cram into a mobile game, others don't consider smart phones or iPods to be true gaming devices, and don't consider those who play them to be "real gamers". Love it or hate it, mobile gaming has become something of a cultural phenomenon, and it seems most people who consider themselves to be hardcore gamers are either in favor of or against it, with very little middle ground. ![]()
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